
It is not compatible with Creation Club Content that add paint jobs so be sure not to download those until after you’ve used the mod to exit the vault. Because of this, it will conflict with any mod that touches FFGoodneighbor01, which is reliving memories with Irma. This mod also skips a Memory Den side quest in order to fix an Xbox weird-y bit. Many players use SKK’s Fast Start to skip the prologue.

If a mod that adds a holotape to the player inventory has been incorrectly scripted, you won’t receive it, so it is generally advised to wait until after receiving the Pip-boy/vault door opens or after the prologue is complete (when the player has left Vault 111) to add any mods that have this function.

You don’t need them until you exit the vault, and order-wise they are nearer to the bottom of your LO anyway. Wait until after receiving the Pip-boy, after the elevator drops, or after adjusting your character’s face the final time to enable. Enabling could cause the vault door not to open. You’ve not yet received the Pip-boy, the selection of which is a HUD. HUD and DEF_UI modsĭo not enable HUD mods at the start of the game. Survival Mode has a global time reset/sync/hack to update the HC_Manager script’s timers with the prologue timescale reset when you first enable the mode. No support can be provided for those types of mods. It is not advised to mess with timescale however, there are some mods that add it that have other functions people like to use. Global Timescaleĭo not enable mods that affect timescale during the prologue. Which CCC should be downloaded first is dependent on what it is, what it is doing, and what is being fixed, patched, or modded. Wait until enabling settlement mods to add the CCC settlement content. Once the vault door opens or the elevator drops, begin your CCC downloads and any patches/fixes/mods you need for them. To prepare for your new game and your Main Saveĭelete old modded saves, clear your reserve space, and clear your cache before beginning to download mods.

Furthermore, some CCC does not need to be added until after you’ve left the vault, just like mods. It can happen on vanilla, and it can happen when using SKK’s Fast Start New Game. When downloaded prior to start of game, there are times that certain combinations of CCC will stop Vault 111’s door from opening after you receive the Pip-boy. Creation Club Content, Infinite Loading, and New Game PrepĪll Creation Club Content enables upon download. Enable the Unofficial Patch, some master files (like with like, enabled in Framework order), SKK’s Fast Starts (if using), player character edits (race, hair, body, etc), some types of leveled item/leveled character lists (like Better Settlers).
